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BEAST

MOUTH

1. Confident: Negate 1 debuff and get 2 Rage

2. Axie Kiss: Deals a Death Mark for 4 turns if this Axie’s health is below 50%

3. Goda: Shuffle 1 Void card into your opponent’s Deck. Banish

4. Nut Cracker: Increases damage to all Nut Cracker cards by 6 during the match.

BACK

1. Furball: Hit 2 times

2. Timber: Increases armor for any ally. Next turn, after an ally is attacked, you gain 1 Lumber armor

3. Risky Beast: Applies Weak to opponent for 2 turns

4. Jaguar: Bleed for 4 turns

5. Hero: Draw 1 card

6. Ronin: Deals 50% more damage per mana cost this turnGerbil

TAIL

1. Gerbil: Target 2nd row if hit first

2. Nut Cracker: Increases damage to all Nut Cracker cards by 6 in the match

3. Hare: Draw 1 card if you play first

4. Shiba: Increases party’s Rage by 3 if this Axie’s health is below 50%

5. Rice: Steal 40 health. Gain 1 mana if this Axie’s health is full

6. Cottontail: Restores 25 health to any ally. Banish

HORN

1. Arco: Steal 40 health. Gain 1 mana if this Axie’s health is full

2. Dual Blade: Apply Fragile for 4 turns

3. Pocky: Attacks a random opponent. Inflicts Taunt for 2 turns

4. Merry: Increases armor for any copper

5. Imp: No mana cost while in Furry

6. Little Branch: Gain 1 Rage for each surviving ally (including by summoning)

EAR

1. Nyan: Deals 15 extra damage to targets with Bleed

2. Nut Cracker: All of this Axie’s Nut Cracker cards gain 6 damage in battle

3. Belieber: Randomly hit 3 times. Gain 1 Rage per hit on target

4. Innocent Lamb: Select and add 1 card of the same type as this card to your deck. Banish

5. Puppy: Heals the whole team. Discard a Curse card from your deck if you play first

6. Zen: This Axie enters Meditate on first hit

BUG

MOUTH

1.Square Teeth: Deals bonus damage equal to current armor if hit first

2. Cute Bunny: Apply Fear for 4 turns

3. Pincer: Bleed effect for 4 turns

4. Mosquito: HP recovery equal to 50% of the damage dealt

BACK

1. Spiky Wing: Deals 20% more damage to armor

2. Scarab: Increases armor by 30. Apply a Doubt effect for 4 turns

3. Sandal: Applies Fear for 2 turns. If the target has been inflicted with Fear before, deal 50% more damage

4. Buzz Buzz: Attack all opponents. Shuffle 1 Dazz card into your opponent’s Deck

5. Garish Worm: Inflict 2 Poison effects for each Attack card used this turn

6. Snail Shell: Increases armor for any ally. Next turn, after an ally is attacked, shuffle 1 Goo card into your opponent’s Deck

TAIL

1. Thorny Caterpillar: Deals 50% more damage to debuffed enemies

2. Pupae: Increases armor for any ally. Next turn, after being attacked, allies gain 2 damage

3. Gravel Ant: Increases armor for any ally. Next turn, after an ally is attacked, apply Fear to attacking Axie for 4 turns

4. Fish Snack: Increase armor for any ally. Next turn, after an ally is attacked, apply Weak to attacking Axie for 4 turns

5. Twin Tail: Attack 2 times

6. Ant: Taunt this Axie for 4 turns

HORN

1. Leaf Bug: Increases armor by 30 if this card is drawn

2. Parasite: Look at the first 2 cards in your opponent’s deck

3. Pliers: Deals 25% more damage to armor

4. Caterpillars: Apply Fear for 4 turns

5. Antenna: (Scry) Predict 4 cards. Banish

6. Lagging: Apply Weak effect for 4 turns

EAR

1. Leaf Bug: Increases armor by 30 if this card is drawn

2. Beetle Spike: Deals pure damage. Inflicts Bleed for 4 turns

3. Ear Breathing: Randomly hit 4 times. Shuffle 1 Goo card (per your opponent’s turn) in your opponent’s deck

4. Earwing: Attack all opponents. Increases damage by 3 per card in your deck

5. Larva: (Scry) Predict 2 cards. Gain 1 mana if you discard 1 guessing Skill card

6. Tassels: Heals the team’s health. Restore 4 HP for each card in your hand

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